Production Work

Ensured a high bar of quality across 13 games, 8 animated music videos, 12 printable classroom activities, 26 vocabulary cards, and Spanish translations for all content, leading to a successful release across iOS, Android, and web platforms.

Gasha GO! World

Zoombinis

Oversaw Zoombinis’ transition from premium app to free-to-play game across multiple platforms.

Spearheaded development of a narrative-driven rhythm game with a unique rhythm mechanic. Took on multiple roles in order to deliver a successful vertical slice.

Distant Melody

Rhythm Explorer

Improved the quality of a web-based rhythm game in close collaboration with Carnegie Hall.

Animated Films, Immersives, & Trailers

Facilitated production on a number of personality-filled animated films and trailers for FableVision Studios -- including the Ruckus! immersive experience in Boston's historic Old South Meeting House.

Helped oversee the production of a complex, simulation-heavy game while ensuring it was as accurate and error-free as possible.

Start It Up!

Designed white box prototypes and analytics systems using Unity & C#, and co-managed production using Kanban methods for a commercial mobile game.

Line Slider: Paint the World!

Acted as a writer, producer, and programmer on a 9-month narrative project that was featured in a Kotaku article.

Don’t Split the Party