Production Work
Ensured a high bar of quality across 13 games, 8 animated music videos, 12 printable classroom activities, 26 vocabulary cards, and Spanish translations for all content, leading to a successful release across iOS, Android, and web platforms.
Gasha GO! World
Zoombinis
Oversaw Zoombinis’ transition from premium app to free-to-play game across multiple platforms.
Spearheaded development of a narrative-driven rhythm game with a unique rhythm mechanic. Took on multiple roles in order to deliver a successful vertical slice.
Distant Melody
Rhythm Explorer
Improved the quality of a web-based rhythm game in close collaboration with Carnegie Hall.
Animated Films, Immersives, & Trailers
Facilitated production on a number of personality-filled animated films and trailers for FableVision Studios -- including the Ruckus! immersive experience in Boston's historic Old South Meeting House.
Helped oversee the production of a complex, simulation-heavy game while ensuring it was as accurate and error-free as possible.
Start It Up!
Designed white box prototypes and analytics systems using Unity & C#, and co-managed production using Kanban methods for a commercial mobile game.
Line Slider: Paint the World!
Acted as a writer, producer, and programmer on a 9-month narrative project that was featured in a Kotaku article.