Distant Melody
Spearheaded development of a narrative-driven rhythm game with a unique rhythm mechanic. Took on multiple roles in order to deliver a successful vertical slice.
You and Emerald were inseparable before adult life split you apart. But when her favorite Vocaloid songs, written by the music artist nostraightanswer, transport you to a mysterious realm at the edge of a black hole, you learn not all is as it seems with the friend you used to know…
Distant Melody combines unique, movement-driven rhythm mechanics and choice-based storytelling. Chapter 1 represents a vertical slice of the full Distant Melody experience, and is playable on itch.io for PC, Mac, Android devices, and in-browser. The game uses nostraightanswer’s song wishing well with permission from the artist.
On this project, I…
Lead a multi-disciplinary team of 12 across multiple years of development, culminating in an itch.io release.
Successfully led both the narrative and development teams at once, juggling multiple Kanban boards, processes, and sets of deliverables.
Created a revamped timeline and list of milestones, clarifying the team’s goals across all domains of the project – including prototyping, development, playtesting, QA, promotion, and team recruitment.
Designed the game’s core mechanic, wrote detailed documentation to make it easier for developers to implement, and oversaw playtesting to determine ways to improve it.
Communicated the game’s narrative and mechanical vision to the team, helping them focus their efforts.
Wrote script content, reviewed other writers’ scripts, and coached them on how to match the game’s intended tone and style.
Ran the interview process for new team members, successfully recruiting top-tier programmers for the final push to release.
Organized multiple game nights and other team bonding activities to boost team familiarity and cohesion.