Transition Adventure
Co-wrote an educational interactive fiction game prototype for an audience with vision impairments. Transition Adventure was found to be effective when tested with students from the Carroll Center for the Blind.
Designed for ObjectiveEd, Transition Adventure is a tablet-based interactive fiction game prototype designed to help young people with vision impairments navigate complex social situations, communicate their needs, and develop job readiness skills. Players spend a summer at their grandparents’ house in the fictional town of Lilymist Valley, taking on their first job, making new friends, and forming connections that last a lifetime.
On this project, I…
Co-wrote four hours of branching narrative content, balancing story coherence, educational goals, and scoring mechanics to deliver an engaging original product.
Designed character arcs and special “narrative mechanics,” working in tandem with another narrative designer to ensure that my contributions fit within a preexisting vision for the game.
Personally interviewed blind and low-vision users about their needs, turning their input into actionable next steps.
Used positive communication skills to build strong rapport with subject matter experts and make them feel like their needs were being heard.
Researched the Pacific Northwest in order to create a fictional but realistic setting: the town of Lilymist Valley.
Managed my own time, creating schedules and timelines to ensure we stayed on track.
Learned how to use the writing tool Inky and then taught another narrative designer how to use it.
Created an iPad prototype using Unity, C#, and XCode that leveraged Apple’s accessibility features to make the game playable by users with vision impairments.